A week ago, Microsoft teased a new update to DirectX 12 for developers that will usher in "a new era of performance and efficiency." Today, we've got more details on what the new 'Work Graphs' entail ...
At GDC 2024, AMD just expanded on Microsoft’s recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD’s iteration moves draw calls ...
A more powerful GPU usually means your games run better, but that's not always the case. The CPU's role in tasks and scheduling can bottleneck performance in some instances. Microsoft has been testing ...
TL;DR: AMD's new Real-Time GPU Tree Generation technology leverages DirectX 12 GPU Work Graphs to create highly detailed, animated forests using minimal memory. This breakthrough enables efficient, ...
Currently, a PC game taps the CPU to calculate the GPU workload, which can require constant callbacks to the chip. This can slow down processing times and lead to inefficient resource allocation. The ...
One of the biggest drawbacks with the way games currently render 3D scenes is that there's still a surprising amount of back and forth communication required between the CPU and GPU. This overhead can ...
PC gaming's (un)holy trinity of hardware and software vendors will be taking the stage at this year's Game Developers Conference (GDC) to provide more details on what's new in the world of graphics.