Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Nicholas Turner is a writer on Game Rant. He’s also an avid consumer of comics, film, TV, theater, and—of course—video games. Struck by an affliction for loving stories as a young whippersnapper, ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...
You can only manually save the game during open-world exploration. Otherwise, manual saves are disabled once you start a mission – you’ll have to rely on checkpoints from there. You can load the game ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...