In training circles there is a lot of buzz about gamification. Gamification is taking something that isn’t typically a game – for instance, safe driving techniques – and adding an element of ...
Expertise from Forbes Councils members, operated under license. Opinions expressed are those of the author. Recent events surrounding Covid-19 have forced companies to initiate a remote workforce and ...
Gamification is catching on in the learning marketplace, and for good reason. The concept helps embed learning more deeply and quickly. Using the same techniques game designers have long adopted to ...
Gamification became more common in 2010 when it became more specifically associated with the integrating of social/reward elements of games into softw... Gamification became more common in 2010 when ...
Gamification is an impactful way to train. It is more enjoyable, with better retention of information and greater adoption of the training, a win for everyone. Leveraging the power of gamification, ...
Most manufacturers are now looking at a workforce that is 35% Millennials—the generation born between 1981 and 1996. According to Pew Research Center, Millennials became the largest generational group ...
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