NVIDIA and Bethesda clear the air on DLSS 5
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NVIDIA’s DLSS 5 reveal was met with strong backlash after audiences criticized the way it altered in-game visuals, specifically pertaining to character designs. In a new follow up, a NVIDIA spokesperson has confirmed that DLSS 5 works by taking 2D frames and using motion vectors as inputs.
DLSS 5 isn't just smarter upscaling. Nvidia's new neural renderer understands what's in the scene — and re-lights it. Here's the full breakdown.
Nvidia’s new DLSS 5 uses generative AI and structured graphics data to make video games more realistic. CEO Jensen Huang says the approach could eventually spread to other industries.
NVIDIA confirms DLSS 5 uses 2D frames and motion vectors, not full 3D data, raising questions about accuracy and control.
Other than taking into account motion vectors, it seems like there's not much more to Nvidia DLSS 5 than an AI rework of the final frame.
New Blood Interactive founder and CEO Dave Oshry added that DLSS 5’s “AI dogshit is actually depressing” and lamented that future generations “won’t even know this looks ‘bad’ or ‘wrong’ because to them it’ll be normal.”