Khronos Group on Tuesday introduced what was originally known as the next-generation OpenGL initiative, a brand-new application programming interface called Vulkan. The new API is designed to replace ...
The Khronos Group, which (among other things) maintains the OpenGL specification, has released version 1.0 of its new cross-platform graphics API, Vulkan. The Vulkan API is designed to be a ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
Earlier this week, the Khronos Group unleashed its new Vulkan API. If that sentence sounds less like a tech story and more like an excerpt from your middle school greek mythology class don’t worry, ...
Valve has added support for the next generation Vulkan API to SteamOS which is their Linux based operating system aimed at gamers running Steam machines and DIY PCs. Khronos Group officially launched ...
The open-source D7VK project that implements the Direct3D 7 / 6 / 5 / 3 APIs atop the Vulkan API for faster, modern ...
Khronos Group has issued a press release today, stating that their Vulkan API (Version 1.0) will be getting a release very soon. The press release comes just at the year's end as Khronos Group also ...
Over the last week or so, it has been widely reported that the Vulkan API would not support multi GPU setups on older versions of Windows. This topic came to a head when the studio behind Star Citizen ...
AMD says FSR will soon support Vulkan, following months of community requests. No release date has been provided.
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
Thankfully, the press release and materials on the Vulkan web site give us a wealth of information to start answering some of those basic questions that may be out there. First and foremost, Vulkan is ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...