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unity.com
[Released] Composite: A node-based material editor to easily create (physically based) materials
Hi everyone! Composite is a node-based material editor for Unity to easily create/blend all your materials. By using simple grayscale masks you can define where the different materials will show in your final result. All blending of different maps like normal maps, specular maps, occlusion maps, etc. will be handled automatically. With this I ...
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